Both headline and body text can be added directly on the Opus page and getting input from the user to work with is easy too.
Text can be added anywhere on the page using the text tool and different fonts, styles or weights applied to individual words or whole text objects just as you would in a word processor but with more flexibility.
Use the control handles on your text object to rotate, shear or skew and animate it using the transitions on the animation tools. You can also use the Convert to vector option on the right mouse menu or the Text menu to convert the text into a vector object which can be edited with the node tools just like any other drawing. Right click on individual characters and use Export as Separate Object to use individual letters.
Unlike many programs Opus allows you to design with webfonts as well as using Windows fonts in HTML5 output via the Web Font Manager.
Text input boxes can be drawn in place at any size or shape. You can set all the same properties as any other object to allow forms and user responses to match your design perfectly.
A simple option allows you to put the information received from the user into a variable which you can then use elsewhere in the program.
Text objects can be used to display variables such as usernames or scores.
Simply create a text box or click anywhere in an existing one and then select Insert Variable from the Text menu and select the variable you want to use. In the editor the variable name will be displayed, surrounded by angled brackets, but when the program runs the text will display the content put into that variable (if there is any).
Note: For HTML5 and Flash output the Text box must be set to dynamic to allow the variable to be updated when the publication is run. This is usually done automatically by Opus but if you have problems displaying a variable in HTML5 then check this first.
Opus Pro and Opus Creator Reference - Creating and Using Timelines