quick, easy and cost-effective multimedia authoring with opus

Digital Workshop - Multimedia Authoring Tools for Business and Education
About Opus

Animation

There are several ways to animate objects within Opus itself. You can also include objects which are already animated such as Flash files and videos and can even animate those again using the Opus animation facilities. You can have as much or as little control as you wish and QuickAnim preset animations mean special effects are easy to achieve.

Transitions - these are simple animations which occur when the object appears on screen or when it disappears or is hidden by a Hide action. There are a wide range from simple fades and scrolls to 3D flips, page curls and kaleidoscope effects. All you do is pick the category and choose a transition and then decide how long it should take.

Animation Actions - you can also design animations to take place just like any other action. You can send an object in a particular direction, bounce it around the screen or fade it in and/or out. You can even draw a path for it to move along and then send it backward and/r forwards along that path. Like any other action you choose the event which will trigger the animation and then select and apply the various settings speed/timing, direction and so on simply by selecting the options from a dialogue.

QuickAnim - we've even provided sets of preset animations which you can simply select from a lsit and apply to your object.

Animated Blends - you can also use the animated blends to make an object animate continually in place. These animation effects include water ripples and starbursts.